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DumbOx

The Secret World 1.7 Patch Note Highlights

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The 1.7 patch for the Secret World is now live. While it doesn't activate the new content planned for Issue #7, it does, however, "contain all the fixes and code features that were planned for Issue #7." I'll highlight a list of major fixes and changes in this thread. For a complete list, please go to Update Notes 1.7.

 

Combat

  • You should no longer lose sprint when entering combat.
  • Added a heal over time effect to all practice Demons.
  • Fatal Flourish has been redesigned. It now builds 1 Fatal Flourish counter every time you apply the Afflicted state. When the count reaches 8 the next attack will penetrate and reset the count. The reason for this change is to make it different than the Dark Potency passive.
  • Increased the damage dealt by the Sudden Return passive ability.
  • Contortionist will now remove only Hinder and Impair effects.
  • Fixed an issue which caused the stun component of Art of War to trigger even when the damage was evaded or glanced.
  • Deadly Aim's duration will now be refreshed when reapplied.
  • Win Win will now remove two stacks of the cleanseable dungeon debuffs.
  • Pistol Love will now remove three stacks of the cleanseable dungeon debuffs.
  • Cleansing Drone will now remove two stacks of the cleanseable dungeon debuffs if the target is Hindered when the drone is summoned.
  • Reduced the damage of the extra hit to Safety Off caused by Extra Bullet.
  • Pressure Point and Elemental Force can no longer be removed via right click.
  • Momentum buff from the Hammer skill can no longer be canceled.
  • Made adjustments to the way Elemental Force and Fatal Flourish build counters to make them more reliable.
  • Fixed an issue with Strange Attractor which could cause it to not deal damage to targets who are immune to Impairs.

Dungeons

  • Hell Eternal - Fixed an issue with performance during the Prime Maker fight.
  • The Polaris - If everyone is not ready to leave with the helicopter, a short grace period is now activated to allow them to catch up.

Items

  • Energy Drink - Barrier will now always apply to yourself when used.
  • Signet of Abuse damage bonus has been slightly increased at all rarity levels.
  • Signet of Abuse should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Echoes will no longer trigger passive effects.
  • Signet of Order block chance increase has been increased at all rarity levels.
  • Signet of Breaching now has a 7 second cooldown upon applying its effect.
  • Signet of Breaching penetration damage increase value has been reduced at all rarity levels.
  • Signet of Breaching will now apply 100% of the time on any penetrating hit, instead of a 33% chance to apply.
  • Signet of Temperance healing has been increased at all rarity levels.
  • Signet of Temperance effect now has an 8 second cooldown upon applying its effect to match its duration and ensure reapplication does not cause any healing ticks to be missed.
  • Signet of Laceration critical damage bonus has been increased at all rarity levels.
  • Debuffs from lesser powered Signets of Breaching will no longer overwrite more powerful ones.

Crafting

  • Fixed an issue that prevented players from crafting multiple items using stacks of materials.

GUI

  • Achievements that give rewards now list those rewards on the achievements menu.
  • A new Cabal Log has been added to the Cabal interface. This tab will allow players to see a record of basic cabal activity.

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sweet!!

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